I am creating a collection of fully blind accessible games, and your game is listed under the "blind support tag". The word "blind" means different things to different people, and within that wide spectrum their are various levels of expertise with visual UI's. but as a fully blind gamer, I am wondering what features this game provides for those who can not see the screen at all. Do you have "screen reader" or "text to speech" support? Is your game fully playable with a keyboard or controller, rather than having to point the mouse at buttons on the interface? If the answer to those questions is no, it would still be great to know what options are provided for those with less severe visual impairments, so that I might make them aware of your game's usability for them. Thank you for any information you can provide, it's very much appreciated! :)
A downloadable game for Windows, macOS, and Linux
Toumayhem is a sci-fi/mystery visual novel set in Shigo Private High School, in Hokkaido; Yuki, a timid first-year, gets roped into a fight to overthrow the school's social system, and mixed up in a series of murders.
This game contains themes such as: murder, suicide, bullying, and heavy language. Also maths. I know some of you are turned off by that. Understandable.
Yuki Kourei enrolls into Shigo Private High School, between the mountains of Hokkaido, to start life anew far from his hyper-protective mother.
His plan goes awry when he discovers the school's rigid hierarchy, in which the younger students must follow all of their upperclassmen's orders; too nervous to join them, he's completely cut off from the others and branded as Ghost.
Akito Ikeda, a fellow Ghost, persuades him to join the Spectral Brigade: a group of first-years who want to overthrow the current system. But nightmares and visions of someone dying haunt Yuki, and when a snowstorm cuts him and his schoolmates off from the outside world, these visions come true.
Yuki will have to win the trust of his schoolmates, discover who's trying to kill them, and why...
- 4 routes, 16 endings, but the true one is not as direct to reach...
- Pick the right choices so no one else has to die!
- Yesterday's enemies are today's friends! Be careful of how you treat them...
- In-game flowchart to keep track of progress and choices
Get the soundtrack on Bandcamp!
- Story, Programming, Audio, GUI Design: Crescendo
- Character Art, Concept Art: Robin Goodbear
- Background Art, Concept Art: Nephenee, Robin Goodbear
- Editing: Artie
- English Translation: Bael
- English Check: Imaginary
- Testing: Crescendo, adri, Momo
- Original Planning: Crescendo, Red
|Platforms||Windows, macOS, Linux|
|Genre||Visual Novel, Interactive Fiction|
|Tags||Anime, Ghosts, LGBTQIA, Male protagonist, Mental Health, Multiple Endings, murder, Mystery, Sci-fi|
|Average session||A few hours|
In order to download this game you must purchase it at or above the minimum price of $20 USD. You will get access to the following files:
- 1.2 ChangelogMay 29, 2023
- 1.1 ChangelogMay 15, 2023
- Toumayhem officially out!May 12, 2023
- -5 to the release — and social media icons!May 08, 2023
- Soundtrack out for pre-orders!May 05, 2023
- It's time.Apr 30, 2023
- Steadily Approaching ReleaseApr 05, 2023
- Bugs Awaken From the WinterMar 02, 2023
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Hi! First of all, thank you for reaching out and for creating such a collection, that's really cool (and also useful to devs without any visual impairment who might want to take notes!). Toumayhem is made with Ren'Py, so the built-in self-voicing should cover most of the game; I also took care in labeling all buttons with an alt text, and the main character's thoughts are explicited as such in self-voicing (prefaced by "Thinking:", while in text it's just between parenthesis). Most screens work fine on keyboard and controller, but I do know that the Glossary and the Jukebox (both extra screens, but still a nice part of the game!) are a bit iffy at times due to scrollbars I've had a few problems fully figuring out (solo game dev hard). That said, I've had a few test runs myself for all these options but I'm far from fully blind, so there's probably a thing or two I missed or I didn't think about implementing. Anyway, if you want or have time to (I imagine you're doing one hell of a work in collecting 100% accessible games), you can try out the trial version as the only thing I mentioned earlier that's missing is an access to the Jukebox screen.
If you do end up giving it a try and find anything that might improve usability, please do tell if you've got time! Post-release fixes are being kind of slow at the moment, but I'd hate for anyone to be locked out forever from playing for issues I could easily solve.
Really enjoying this so far, but I'm stuck on something.
I've been trying to access Reichou's route (the game says I've unlocked it and I've fully done the first two characters' routes), but I can't seem to get it. I've tried more or less every dialogue option in the first two chapters. Any hints?
Happy you’re enjoying it! The hint for both Reichou’s and Neesan’s routes is in the game’s tagline.
If you want specific directions, here they are in ROT13: Lbh arrq gb unir ng yrnfg bar cbvag jvgu Ubaxhv naq Snagbzr naq n znwbevgl jvgu Ervpubh. Vs lbh cvpx “Tb onpx tb gur pynffebbz” naq gura “Ohl fbzr gvzr” lbh trg bar cbvag jvgu Ubaxhv, gura lbh pna pbagvahr ol purpxvat bhg gur bgure pynffebbzf gb zrrg hc jvgu Snagbzr. Cvpxvat Ervpubh nsgre gung fubhyq oevat lbh gb uvf ebhgr!
I’m currently on vacation but I’ll be working on a guide as soon as I’m back :) Thank you for enjoying the game!
Hey, I like this game of yours.
Do you plan to publish your game on steam?
Congrats on your game's release! If you are interested in getting it translated into Latam's Spanish, please let me know.
Thank you! Will definitely keep you in mind if the opportunity comes :)
Just played through the demo--in a couple of sittings, though, due to time constraints. I was nervous going in because of the trigger warnings, since I am terrible with anything even mildly scary, but the demo was a delight and it didn't give me any issues, thankfully. I love the characters, the premise is very interesting, and I'm definitely looking forward to more! Great job!!
Thank you so much!! If you survived the demo most of the full game should be fine, I think! Just some graphic descriptions you can skim over when it gets too overwhelming (and you know they're there when the scary music hits). Please look forward to the rest! ☺️
Is it still going?
Of course! Script is completed, currently putting sprites in the last chapter :) hopefully will be ready by the beginning of 2023, but I don't want to jinx it...
Design dei personaggi e soundtrack sono deliziosi, ho apprezzato le opzioni di accessibilità disponibili, e le informazioni relative al gioco come profili e glossario.Non vedo l'ora di poter vivere la storia completa!